

Short for '#% chance of finding better magic items'.

Reduces Fire/Cold/Lightning/Magic/Physical damage. Max: Putting as many skill points into a skill as you can.A higher Light Radius makes your surroundings more illuminated. Only works on the direct hit of a melee weapon. Works on each hit of a weapon damage attack (doesn't matter if it's a missile or not). Contains many questions and their answers, as well as resource links, tools, etc. A thread, stickied in the MXL Strategy Discussion Section. LFAQ: Less Frequently Asked Questions.Leech: Refers to the two modifiers: x% Life stolen per Hit or y% Mana stolen per Hit.Not actually just a Median acronym, this refers to the character screen (where you assign and view your stats such as strength), there are many situations where the information it gives is misleading or false. Grants +*5 to All Attributes and All Resists +5*% as well as the jewel's modifiers. A 'Runeword' created, similarly to RWs (see entry), by socketing any socketable gray item with Jewels. Doesn't work for bosses and some other creature types. Generally used as a synonym for OP, which, while not literally accurate, usually is, anyway. Used to determine item properties on dropping and crafting. Heroic bosses have a shield that makes them invulnerable, but it drops immunities from time to time. It has no bonuses, but it gains max sockets and double the benefit from Mystics Orbs. Honorific: A cube-crafted item (see cube recipe list for creation recipe).Grants the Gem's bonus * (#jewels+2), as well as the jewels' modifiers. A 'Runeword' created, similarly to RWs (see entry), by socketing any socketable gray item with Jewels +the appropriate Gem (of any quality), last. There are 2 sets of 3 runes each, that cannot be cubed, and can only drop in a specific area, and only in Destruction. An item modifier which increases the amount of gold that you find. If your character's attack or spell cast lasts for 5 frames, the character can attack 5 times per second. That thing you need to get to the next level, gained by killing enemies, finishing quests and consuming some items. Multiplies your total physical weapon damage in the same way as Enhanced Damage from skills. If there's an element, a '-', a number and possibly '%', it's this. E_R: or -e_r, short for '-% Enemy Resist.Which this is depends on context: weapons never get "enhanced defense" and armor never gets "enhanced damage" in Median. Second is a demon type monster considered by many to be the most useful reanimate, for it's Demon Blood aura. First is an item modifier which grants a % chance to double your damage.


